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Music Discovery and Distribution – New Technology in Music and Creative Entertainment

music  Music  that New Technology and Creative Entertainment investigates and evaluates how modern technology has affected the music and entertainment sectors. The breakdown of the digital world’s components, the identification of key stakeholders, and the analysis of start-up businesses, platforms, …

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music

 Music  that New Technology and Creative Entertainment investigates and evaluates how modern technology has

affected the music and entertainment sectors. The breakdown of the digital world’s components, the identification of key stakeholders, and the analysis of start-up businesses, platforms, applications, and new technologies using the creation, production, distribution, marketing, and sales food chain are all included in this. Along with a new tech accelerator programme, case studies of start-up businesses creating and modifying new technology for the music industry will be presented.

New Technology in Music and Creative Entertainment consists of 6 courses with multiple modules each. You can take 1 course, all 6 or mix and match the courses that suit you. All courses have been taught face to face and online to Master’s level Music Business students who come from diverse backgrounds and demographics in terms of some were artists or music labels.

The courses are:

  • the Distribution and Discovery of music
  •  Distribution and Monetisation
  • Music Growth Hacking Part A of music
  •  Growth Hacking Part B of music
  •  Bought Media Advertising [Facebook and Google Ads]
  • Email of music and Affiliate MarketingCritically evaluate and respond to a range of business models, theories and strategies applied by contemporary music and entertainment in relation to commercial practice in the digital world, and to be able to assess their disruptive impact on incumbent commercial operations, consumer behaviour and the consumption of music and entertainment.Analyse and evaluate different uses of new technology, applications, platforms and services with reference to music and entertainment practice.Thinking as a musician or record label, What would you choose in your tech stack. Which technologies would you use and why? Which technology gets your attention based on your personal objectives? What media would you use? What info would you include on your website?

What you’ll learn

  • How tobuild a website for musicians or a band.

Are there any course requirements or prerequisites?

  • Will help to have an account on Bandzoogle so you can try yourself. Create a free account.

Who this course is for:

  • Beginner marketers, musicians, artists, record labels who want to learn more about how they can monetise their content and drive more streams, downloads, fans etc.
  • Small Business and Startups with minimal resources who don’t want to engage 3rd party Marketing Agency, Designers or HubSpot Developers.
  • Growth Hackers and more Advanced Marketers who want to DELIGHT their clients.

New Technology in Music and Creative Entertainment investigates and evaluates how modern technology has

affected the music and entertainment sectors. The breakdown of the digital world’s components, the identification of key stakeholders, and the analysis of start-up businesses, platforms, applications, and new technologies using the creation, production, distribution, marketing, and sales food chain are all included in this. Along with a new tech accelerator programme, case studies of start-up businesses creating and modifying new technology for the music industry will be presented.

New Technology in Music and Creative Entertainment consists of 6 courses with multiple modules each. You can take 1 course, all 6 or mix and match the courses that suit you. All courses have been taught face to face and online to Master’s level Music Business students who come from diverse backgrounds and demographics in terms of some were artists or music labels.

The courses are:

  • the Distribution and Discovery of music
  •  Distribution and Monetisation
  • Music Growth Hacking Part A of music
  •  Growth Hacking Part B of music
  •  Bought Media Advertising [Facebook and Google Ads]
  • Email of music and Affiliate MarketingCritically evaluate and respond to a range of business models, theories and strategies applied by contemporary music and entertainment in relation to commercial practice in the digital world, and to be able to assess their disruptive impact on incumbent commercial operations, consumer behaviour and the consumption of music and entertainment.Analyse and evaluate different uses of new technology, applications, platforms and services with reference to music and entertainment practice.Thinking as a musician or record label, What would you choose in your tech stack. Which technologies would you use and why? Which technology gets your attention based on your personal objectives? What media would you use? What info would you include on your website?

What you’ll learn

  • How tobuild a website for musicians or a band.

Are there any course requirements or prerequisites?

  • Will help to have an account on Bandzoogle so you can try yourself. Create a free account.

Who this course is for:

  • Beginner marketers, musicians, artists, record labels who want to learn more about how they can monetise their content and drive more streams, downloads, fans etc.
  • Small Business and Startups with minimal resources who don’t want to engage 3rd party Marketing Agency, Designers or HubSpot Developers.
  • Growth Hackers and more Advanced Marketers who want to DELIGHT their clients.

 

to course : music distribution

to more : https://music.apple.com/us/browse

 

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